pixeltone explores the æsthetics of retro gaming consoles through an innovative blend of pixel manipulation and sound synthesis.
This project creates an interactive canvas where visual patterns generate complementary audio textures, inspired by the distinctive color palettes and sound chips of classic 8-bit and 16-bit gaming systems.
pixeltone was born from a fascination with the technical limitations of early gaming hardware and how these constraints shaped a distinctive aesthetic language. the project investigates how limited color palettes, pixel resolution, and primitive sound synthesis created experiences that remain powerfully evocative decades later.
by mapping specific pixel patterns to synthesized sounds reminiscent of NES, SNES, and Sega Genesis audio chips, pixeltone creates a synesthetic relationship between visual composition and generated audio. the result is an interactive canvas where visual patterns trigger corresponding sound textures, creating a unified sensory experience.
the core of pixeltone is built with webGL for the visual processing engine and the web audio API for sound synthesis. Color analysis algorithms identify pixel clusters and patterns, which are then mapped to specific audio parameters including pitch, timbre, rhythm, and spatial positioning.
technologies = {
visuals: 'webGL';
sound processing: 'web audio API';
JS: 'vainilla';
}
The audio engine implements several classic synthesis techniques including:
kraftwerk's live performance at stuttgart. reproduced by a sega master system console, 1985.
magritte's modern work of art 'the son of man', 1984. repdroduced by nintendo - NES, 1983.
impressionist seurat work of art, un dimanche. repdroduced by COLECO VISION, 1982.
kraftwerk's live performance at stuttgart. reproduced by atari 2600, 1982.